TMNT Shadows of the Past – Dice Organization

Designed and laser cut an accessory to keep track of the used and shared dice in the TMNT Shadows of the Past game. Worked pretty well, text is a bit hard to see on the wacky table cloth.

How to use: I think for us our favorite way to use is to orient the use either to the inside or outside, whichever is most convenient. And on the active turtle’s turn, all your dice are in the available section, and you grab the neighboring dice (unless you’re Raph) and put in your share section. When you use your dice you put then into the used section, as you use the share dice put them back into the used or available section of the neighbor turtles’ dice holder.

Originally I was going to put each turtle’s dice on their own share side and as they get used they go to the available or used as the neighbors used them, but I think that’s a bit more confusing. So that’s why Raph has the share section when he doesn’t borrow dice. I’ll upload both files and people can decide which they want to use.

Laser Cut Paint Rack for Miniature Painting

I’m starting to get into painting miniatures, so I needed a paint rack for my paints.  After a little research online, I decided to design and build my own.

 

I designed based on seeing this picture which I liked

Paint Tray from Cool Mini Or Not Thread

 

So I did some measurements and went into Draftsight and began designing

After a few iterations on the pylons I was decently happy with the results and glued it together and loaded it up with paints.

 

I’ve attached the files, both the DWG design file, and a dxf that has them loaded up on a 12×24 panel for laser cutting.  The file uploaded is not exactly what I have, it is more a rev2 with some changes to the tabs and holes for a better fit, so use at your own risk!  I recommend you measure your wood, mine was 5.7-5.8mm instead of the 6mm advertised thus I had to adjust holes and such.  In the laser panel file I have a few small pieces whose purpose is to test your wood thickness, its in the bottom left corner of the bottom panel.

>> Paint Rack DWG Download <<

>> Laser Cut Panels DXF Dowload <<

 

Homemade CS Go Swag

Ben Heck recently visited a friend from Valve.  He had promised me some cool CS Go swag as I’ve played Counterstrike off and on for many years (since 1.2).  Unfortunately they didn’t have any CS Go swag and we got Portal swag instead, still pretty cool.

 

Well this was our typical tinker-Saturday and I had some new NeoPixels that I got from Sparkfun.  Ben started playing around with them and his acrylics.  He decided to do an edge lit acrylic experiment.  I suggested the CS Go logo so I’d have something cool for my desk.  We found a couple of suitable logos and then Ben edited the best ones into one that would work well for our acrylic.

 

We cut the log on two pieces of acrylic, one clear that appeared to work great for edge lit, and one frosted, which works better to diffuse a backlight.  Ben then 3D printed a base to fit the NeoPixels and the acrylic.  We put them together for some testing and it worked great.  I then took the project home, hooked everything up to my Teensy 2.0 board and modified the code to have a little more functionality so I could switch between the different modes.

 

Here is a video of it in action

 

And here is the Arduino code

NeoPixel data line is Pin2, interrupt is Pin5

#include <Adafruit_NeoPixel.h>

#define PIN 2

// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic ‘v1’ (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(8, PIN, NEO_GRB + NEO_KHZ800);

// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 – 500 Ohm resistor on first pixel’s data input
// and minimize distance between Arduino and first pixel. Avoid connecting
// on a live circuit…if you must, connect GND first.

volatile unsigned int mode;
volatile boolean superBreakout;

void setup() {
strip.begin();
mode = 0;
superBreakout = 0;
pinMode(5, INPUT);
digitalWrite(5, HIGH);
clearWipe();
strip.show(); // Initialize all pixels to ‘off’
delay(50);
attachInterrupt(0, changeMode, FALLING);
}

void loop() {

if ( digitalRead(5) == HIGH){
superBreakout = 0;
}

switch (mode){

case 0:
// Some example procedures showing how to display to the pixels:
colorWipe(strip.Color(255, 0, 0), 50); // Red
colorWipe(strip.Color(0, 255, 0), 50); // Green
colorWipe(strip.Color(0, 0, 255), 50); // Blue
// Send a theater pixel chase in…
// Send a theater pixel chase in…
theaterChase(strip.Color(127, 127, 127), 50); // White
theaterChase(strip.Color(127, 0, 0), 50); // Red
theaterChase(strip.Color( 0, 127, 0), 50); // Green
theaterChase(strip.Color( 0, 0, 127), 50); // Blue
// Send rainbow code
rainbow(20);
rainbowCycle(20);
theaterChaseRainbow(50);
break;

case 1:
// Some example procedures showing how to display to the pixels:
colorWipe(strip.Color(255, 0, 0), 50); // Red
colorWipe(strip.Color(0, 255, 0), 50); // Green
colorWipe(strip.Color(0, 0, 255), 50); // Blue
break;

case 2:
// Send a theater pixel chase in…
theaterChase(strip.Color(127, 127, 127), 50); // White
theaterChase(strip.Color(127, 0, 0), 50); // Red
theaterChase(strip.Color( 0, 127, 0), 50); // Green
theaterChase(strip.Color( 0, 0, 127), 50); // Blue
break;

case 3:
// Send rainbow code
rainbow(50);
rainbowCycle(25);
theaterChaseRainbow(50);
break;

case 4:
rainbow(50);
break;

case 5:
rainbowCycle(25);
break;

case 6:
theaterChaseRainbow(50);
break;

case 7:
clearWipe();
strip.show(); // Initialize all pixels to ‘off’
break;

case 8:
mode = 0;
break;
}

}

void changeMode(){
if (superBreakout == 0){
mode++;
clearWipe();
strip.show(); // Initialize all pixels to ‘off’
superBreakout = 1;
while(digitalRead(5) == LOW);
}
}

void clearWipe(){
for (int i = 0; i < 8; i++){
strip.setPixelColor(i,strip.Color(0,0,0));
}
}

// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
if (superBreakout)
break;
delay(wait);
}
}

void rainbow(uint8_t wait) {
uint16_t i, j;

for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
if (superBreakout)
break;
delay(wait);
}
}

// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;

for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
if (superBreakout)
break;
delay(wait);
}
}

//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
if (superBreakout)
break;
delay(wait);

for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}

//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
if (superBreakout)
break;
delay(wait);

for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}

// Input a value 0 to 255 to get a color value.
// The colours are a transition r – g – b – back to r.
uint32_t Wheel(byte WheelPos) {
if(WheelPos < 85) {
return strip.Color(WheelPos * 3, 255 – WheelPos * 3, 0);
} else if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(255 – WheelPos * 3, 0, WheelPos * 3);
} else {
WheelPos -= 170;
return strip.Color(0, WheelPos * 3, 255 – WheelPos * 3);
}
}

Components

Teensy 2.0 – https://www.sparkfun.com/products/12765

NeoPixel – https://www.sparkfun.com/products/12661